
Releasing games of questionable quality to bank on a brand should never be commended. On one hand, it was unwise and intrusive to flood the market with those titles.

Whether or not it deserved that fate is a matter of opinion. Aside from a few re-releases, the series has been left to rest peacefully.

There was a mobile game for pre-smart phones, and then that’s it. Later they’d try another reboot with Army Men: Soldiers of Misfortune in 2008, which is similarly terrible. Their first attempt was Team 17’s Army Men: Major Malfunction in 2006, which I’ve previously covered, and it’s awful. Global Star made a token effort at continuing the Army Men series. Five titles in its second year, and the snowball had only just begun rolling.
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By the end of 1999, however, a second PC title, Army Men: Toys in Space, the 3D action title Army Men: Sarge’s Heroes, and the top-down helicopter game Army Men: Air Attack were all released. Early the next year, Army Men II came out alongside a PlayStation remake of the first game called Army Men 3D. The first game on PC, merely titled Army Men, was a reasonable success. Hawkins even took on a creative role to help out his teams.Īrmy Men started out quietly enough in 1998. Hawkins left EA to pursue this dream, but by 1996, the 3DO Interactive Multiplayer flopped under the weight of FMV game ports, and the company had to pivot to purely making software. Licensing fees would be almost non-existent, so developers and publishers would jump aboard with little risk, abandoning frontrunners Nintendo and Sega.

Hawkins dreamt of a console that would become the universal medium for games. The 3DO Company was founded by Trip Hawkins, who previously founded Electronic Arts years earlier.
